ThinkFast has won the Novelty Event of the Year by A.P.C.A. and Campus Activities Readers Choice Entertainment Awards for 10 years running!
ThinkFast is an interactive awareness game show that appeals to all ages with its MTV-style production set, mainstream music, an entertaining host, and informative and engaging trivia. ThinkFast utilizes the Fleetwood Audience Response System (ARS) technology with wireless remote controls, which allows your entire audience (up to 250 teams, up to 6 per team) to play at one time! From start to finish, messages of prevention, responsibility, and awareness are non-intrusively reinforced. Our philosophy is to provide students with information that can facilitate choices that will promote a healthy and exciting educational experience that carries on to the real world.
Because the needs of our clients vary, we customize each ThinkFast awareness program based on the needs of the organization. ThinkFast is a unique tool that seamlessly adapts to the core objectives and demographics of the audience. The goal of the program is to reach all students, as opposed to only those that are considered high-risk, and provide continuous education in a safe environment, which, in turn, will help to reinforce and sustain the effects of the prevention message.
The game format consists of two distinct features; ThinkFast educates the audience by presenting custom awareness information through multiple choice trivia, and also anonymously surveys the audience on the core issues. Our general formula is to integrate a polling question after every 3 or 4 multiple choice questions.
The ThinkFast survey questions and anonymous responses are collected and given to the client following the performance. This information can be evaluated and used to implement additional programs which offer students more specialized education and positive alternatives to the destructive behavior(s) highlighted through this event. More than simply providing a fun, informative event for the school, ThinkFast can be used to facilitate a change in the social behaviors and psychological perceptions that concern your participants.
Why Programmers Like It:
• Educational Value
• Wholesome appeal
• Teambuilding event
• Turn-key production
• High quality production staging
• Age-appropriate custom content
• Ongoing tournaments
Why Students Like It:
• Interactive MTV-style
• Mainstream Music & Videos
• Fun, informative trivia
• Up to 250 teams; up to 5-6 per team
• Everyone loves ThinkFast!
Program Objective:
Targets all youth
Targets multiple issues
Emphasizes team play
Builds a supportive environment
Encourages meaningful participation
Custom Topics
Alcohol Safety & Awareness
Abstinence or Sexual Awareness
Cultural Awareness
Drug Prevention
Earth Day / Environmental Themes
Eating Disorders
Gay / Lesbian / Bi-sexual / Transgender
General Health Awareness
Hispanic American Heritage
Safe Driving & Traffic Safety
Spiritual / Religious Program
Stress or Test Anxiety
Tobacco Prevention and many more!